Unit is one of five primary card types. The other being caster, code, arms, and idol.


Unit cards depict gods, monsters, and mythical creatures summoned to aid casters in their battles. Units are primarily used to gain victory by having them attack opposing casters and protect yours. Once called, they will continue to remain on Battle Area until they break or are moved to other zones.

Physical CharacteristicEdit

Unit example

The following is the description of a unit card's physical characteristic used to help you identifying them easily.

  1. The cluster of the card
  2. Card's abilities
  3. Card's name
  4. The type of the card (in this case, it's "unit")
  5. The log-cost required to cast the card
  6. Speed grade (see Speed Card)
  7. The size of the unit
  8. Deck construction condition
  9. The unit's Battle Power (BP)
  10. Sub-Effect
  11. Card's title
  12. Card's flavor text
  13. Illustrator's name
  14. The card's collector's number and rarity

Note that number 11~14 currently do not affect the game in any way.


There are three sizes of units: S (small, one slot), M (medium, two slots), and L (large, three slots).

Each Battle Area can contain a maximum of two unit cards, and a maximum of three slots of size. It means, in a single Battle Area, there can be only one size S and one size M; or two size S; or one size M; or one size L.

Attacking & BlockingEdit

Main Article: Battle

The primary use of a unit is to attack your opponent's Battle Area. You do this by putting a unit you control into Check state. In other words, only units in Normal state can attack. You can also Check multiple units so that they can attack at the same time. In this case, the amount of BP among them is combined.

If your Battle Area is attacked, you have to block by either your caster or your unit. If you choose to block with one of your units, the attacker's BP is distributed to that unit's BP. You may block one attack with only one unit (even if there's multiple units attacking).