Arms is one of five primary card types. The others being caster, unit, code, and idol. Arms was introduced in Chapter 3.


You cast Arms during Fast Phase and immediately enchant it to one of your casters of your choice. Arms gives that caster new abilities for as long as it is enchanted (that means until the end of the turn, since all Enchantments are discarded during End Phase). However, one caster can only have one Arms at a time.


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